Best Practices
It depends on how much interaction you would like your class to participate in using Second Life. Some courses are completely desinged in Second Life where there are weekly class meetings and course content is uploaded, or some just have a few semester meetings in Second Life. However, either way it is important to have an orientation session at the beginning of your course to show students the details of getting around in Second Life. Below are a few tips I got from one of my instructors when I first joined Second Life:
Tips for moving around in Second Life:
- Click hold means you click on something but don't release the button
- Click move means you click and hold, then move the mouse while holding
- Hold together means you press at the same time
- Click move mouse to look up down and around
- Scroll wheel to zoom view in/out, including into your head
- Escape key (hit twice sometimes) returns you to default view
- Four arrow keys walk/fly you in the direction pressed (1 or 2 at a time)
- Right click on things (yourself, others, objects) to see what you can do
- Home key starts/stops flying
- Page up/down flies up/down (and lands if you're flying down)
- Hold alt key and click on something to center/focus on it - scroll to zoom, move mouse to zoom and rotate horizontally
- Hold down ctrl-alt and click move to focus and rotate around an object from all directions
- Hold down ctrl-alt-shift and click move on things to pan across it
- Have an orientation the first week. This will allow students to be more comfortable if they are new to the program and you can give them the suggested list above.
- Set up a classroom or campus so students have a place they can be comfortable using. SL is open to everyone, and not everyone has an educational objective.
- Make sure you are comfortable using SL. The more the instructor knows, the more they can pass on to their students.
- Keep it structured. Not every student will feel comfortable expoloring this virtual world.
- Establish objectives for the use of SL in your course.
- Social Interaction
- Visualization
- Contextualization
- Informal Learning
- Immersion
- Simulation and experential learning
- Role play
- Community
- Content Production
Consider using Sloodle-accompanying Moodle with Second Life.
SecondLife:
http://www.secondlife.com/
Educational Uses for Second Life:
http://sleducation.wikispaces.com/educationaluses
Sloodle:
http://www.sloodle.org/moodle/
SLED (Second Life in edcuation):
http://www.sl-educationblog.org/
Encyclopedia of Educational Technology: Multi-user Virtual Environments in Education:
http://coe.sdsu.edu/eet/articles/muveseducation/index.htm
http://www.slideshare.net/stevenw/virtual-spaces-second-lives-what-are-the-potential-educational-benefits-of-muves-presentation
SecondLife:
http://www.secondlife.com/
Educational Uses for Second Life:
http://sleducation.wikispaces.com/educationaluses
Sloodle:
http://www.sloodle.org/moodle/
SLED (Second Life in edcuation):
http://www.sl-educationblog.org/
Encyclopedia of Educational Technology: Multi-user Virtual Environments in Education:
http://coe.sdsu.edu/eet/articles/muveseducation/index.htm
http://www.slideshare.net/stevenw/virtual-spaces-second-lives-what-are-the-potential-educational-benefits-of-muves-presentation
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